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Room escape prison break2/28/2023 ![]() ![]() On the puzzle front, they’d stepped up from the Possessed Doll and delivered a decent array of challenges. That standard of décor wasn’t quite as high throughout, but it was good enough for the game. It’s a prison, so obviously it was never going to be a glamorous location, but they’d put together a solid set of cells and an interesting space that they looked out onto. Here it walked the line beautifully.ĭecoration-wise, it was probably the best of the three games we saw at Room Lockdown. All too often the separation is either token or a major frustration in the game. In terms of team separation, this was one of the best setups I’ve seen: it made communication a challenge but absolutely one that you could handle. Prison Break is a split room (and, for the record, played with handcuffs) so the first thing we had to do, given there were three of us, was decide who would be going solo. ![]() The Warden and prison guards are holding an important meeting, you have sixty minutes to escape from the prison and free yourself before they return. There have been multiple attempts to escape from this maximum security prison but many people have failed and most inmates were either shot or recaptured while others disappeared without a trace, giving hope to inmates that there are ways to escape! You were framed by a notorious serial killer and you are now facing charges for a murder you did not commit. You and your teammates are locked in a maximum security prison and are awaiting your execution. On the plus side, that means locals get access to a whole new game every two weeks or so but, on the minus, it means they can’t afford to invest in the props and puzzles to the same extent, and the sense of discovery is significantly reduced when you return to play the new variant. It’s an interesting philosophy – at a time when most games are still trying to iron out the final kinks in their games, Room Lockdown is about to replace them entirely. Specifically, in one of the games, the order in which you move through the sub-rooms changed. When I queried, he confirmed that they replaced ALL the puzzles and sometimes reconfigured the room. ![]() It turns out that they refresh each room every six to eight weeks. We were running a little ahead of schedule so, while we waited for it to be reset, we chatted a little with our GM. It didn’t really hinder us from solving the puzzle, but we got the answer from another way of thinking which was interesting.Our second game at Room Lockdown was that standard staple of escape rooms everywhere: Prison Break. Later on, there was one puzzle that was a bit confusing from a visual aspect which we also couldn’t get a direct answer from the game master even after the game on why it was designed that way. The flow was nice, and the puzzles weren’t too difficult to interpret but it was definitely more on the linear side. As we progressed into the story, it was great to see that the set design “developed” with it. We also encountered a code that needed to be use twice which is pretty rare in escape rooms so we suggest that you take note of this unless they change it after, but you should definitely ask this question prior to your game. There was one code there that I was a bit confused as to why that was the code to open the door as the amount of numbers needed didn’t really match up. One certain prop was also quite “entertaining” in the jail cell. The set design and props used were great and the handcuffs felt so authentic they even left a little red marking as I stretched out to look for clues. As we entered, we were put into two separate jail cells and handcuffed to the wall. Today, we are attempting their "Prison Break" room which is their hardest room according to their escape percentage. ![]()
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